Replace Kroot rifle with one of the following: Storm bolter for +5 points, Flamer for +6 points, Meltagun for +13 points or Plasma gun for +15 points. THATS RIGHT, No waiting 5 years for an. Put simply, theres much more that we could go into here. Fauntleroy, Cryonicleech, Elnicko5, Shas'O Dorian. FACTION KEYWORDS All models in this list have the Xenos, Kroot keywords. Options: Moreover, Kroot mercenaries often bring back weapons from previous employers, further diversifying their armoury. The biggest difference is the Shaman stuff, but that's just representing what there is in Apoc, really. English Deutsch Franais Espaol Portugus Italiano Romn Nederlands Latina Dansk Svenska Norsk Magyar Bahasa Indonesia Trke Suomi Latvian Lithuanian esk Unknown Krizstompofer, Druidic, PanzerSmurf, Fuggorf. It, along with many other issues, were recently uncovered during some housecleaning. [15], In order to gather genetic material from all over the galaxy, the Kroot offer themselves as mercenaries, and sell their services to anyone willing to pay them. Skin pigmentation ranges from earthy brown colours and dappled greens to vibrant oranges and everything in between. Lets keep the increase to Strength, and lets add an extra attack and an extra point of AP. Loxatl: WS 6 BS 3 S 5 T 5 W 3 I 3 A 3 Ld 8 Sv 3+ 40 Points/Model, Wargear: Loxatl flechette blaster, Frag grenades, Special Rules: Move Through Cover, Stealth, Loxatl Flechette Blaster: Range: 18 S: 3 AP: 5 Type: Assault 2 The Shaper may take melta bombs for +5 points. Of course, thats very unlikely to happen, but we can dream. Im usually positive about the Tau, and indeed about the game as a whole, but sometimes its appropriate to point out the negatives in a factions roster, and clearly this is one of those times. Lets get this one out in the open for a start: a Kroot codex would be super cool. 8th Edition. Note that this list, while outdated, is still official as far as the game's concerned, none of the rules have been altered aside from their general appearance. If Kaptin Badrukk is included then Warbikers may be changed to Fast Attack choices, Lootas may be changed to Heavy Support choices and Looted Tanks can be taken as Heavy Support choices. Here is the master shaper You know what they say kids, drive it like its a rental. For 1CP a unit can make a heroic intervention and do so from 6 out moving 6, that gives them options for a number of tricks beyond actually fighting which Kroot Carnivores are no good at anyway. Same as in the Dark Eldar Codex, Elites: Vyper Squadron The Shapers grants a 6 re-roll 1s aura for other Kroot units, which is something at least. Special Rules: Independent Character, Furious Charge, Mob Rule, Waaagh! Dude, I'm going to totally play this list. A project I started attempting to bring the Kroot Mercenaries into TTS as a playable army. Six thousand . If it were an HQ unit, Tau players could take Kroot-only detachments, which could open up some interesting detachment-locked abilities. If a Kroot unit is in cover, enemy units suffer a -1 to hit penalty and the Kroot gain +1 to their armor save. (5 IgT.wXm0f UjR)5baS'TWpm; 6a03^1IUU:fx6nBf}swCZZG` ;Uf!r]a. Again, you can see why this range of models desperately needs a refresh. Following closely the pattern set by the 3rd ed. Theyre even less durable than Pathfinders, which really takes some doing. This is a combined resource, taking everything that GW has released for the Kroot Mercenaries and combining it into one book with a new style I've come up with. A full-size squad of Kroot puts out fewer attacks than a basic unit of Intercessors, and with worse AP and other statlines to boot, and yet are still more than half again the price. As the main body of the regiment pushed through a narrow forested defile, the Kroot fell on them. In the time of the Space Marine, this really is a unit from a different era. So thats something. <>>> [3a], They are unable to effectively shape the living metal of the Necrons, and doing so produces hideous effects as was demonstrated on Caroch. : www.tabletopreadyminiatures.comFacebook: https://facebook.com/i. Each member of the squad is equipped with a Kroot Rifle, which can be used either in melee or in shooting. It's probable that the Kroot deliberately keep their general level of technology low, using it only for weapons and interstellar travel, in order to keep their species strong. Replace Close combat weapon with one of the following: power weapon for +15 points, eviscerator for +25 points or witchblade for +30 points. This unit is distinguished from kroot carnivores by adding close combat weapons on their backs or daubing blood on their faces and blades. [5V"Xwtz5'R. The way to fix this is to redo the classic Kroot Mercs codex. [14] Union with the Tau Hitting the nail on the head right there. Even Lasguns will make short work of them if they come under fire, and their low morale also means that they are likely to take a lot of extra casualties even when the unit isnt wiped out. callback: cb On the tabletop, a Kroot pack can barely dent a squad of Guardsmen. a modest proposal. (LogOut/ The warlord of a mercenary detachment may place a bounty on an enemy unit at the beginning of the owning players turn. [Needs Citation]. A dedicated fandex for either stand-alone, or mercenary Kroot. Same as the Lord Commissar in the Astra Militarum Codex. Now lets get down to brass tacks. <> If you smell bad, take a shower before playing me. That seems a bit rough for 15 pts. Take melta bombs for +5 points. It is a supplementary army list for use with Tempus Fugitive events and should not be considered in any way official outside of those events. Kroot used to be a faction of their own, as of an In Nomine Imperatoris article in the White Dwarf, way back in 3rd edition when the Tau were brand new. EN. Longer then the Kroot gun, the Kroot hunting rifle has a potentially longer range, but the Kroot must remove the attached blades. If anyone decides to collect an army of mercenaries, please send us a pic as we reckon such an army would look awesome, provided that they all share some sort of marking to show that they are on the same side. Same as in the Orks Codex, Troops: Flash Gitz May only be taken if the army includes a Master Shaper. Unlike other Tau units, Kroot do not have the For the Greater Good rule, meaning they are unable to fire overwatch without spending CP (although nearby units can still support them.) Same as the Kroot Carnivore Squad from the Tau Empire Codex except that: The kroot rifle is replaced with a fighting stave and frag grenades. For 45 points, the Tau player could take five Fire Warriors and have points left over. Kroot are truly exemplary as a showcase of Tau design in 9E- outdated, inapplicable, and not even good to begin with. If a Master Shaper is included then Knarloc Rider Herds may be changed to Fast Attack choices, Shaper Councils may be changed to Heavy Support choicesand Greater Knarloc Packs can be taken as Heavy Support choices. However the illusions were extremely vulnerable to psychic attacks and would dispel back into thin air when hit by one. This is a combined resource, taking everything that GW has released for the Kroot Mercenaries and combining it into one book with a new style I've come up with. Ignore the normal penalty for deep striking into dense terrain and deploy the unit as normal. As I mention above with the Hounds, a 6+ makes the Kroot completely unreliable in any offensive or defensive capacity. Kroot are, to be blunt, unusably bad. Neophytes would be the standard Kroot with armour and guns, Acolytes might be Kroot bodies with genestealer heads or vice versa. Kroot are tall, wiry warriors with the speed of a sprinter and the power of a heavyweight boxer. [Needs Citation], However the strangest quirk of Kroot digestion is their ability to extract potentially useful strands of their food's DNA. Cost: +1 Point/Model Same as in the Astra Militarum Codex, Elites: Ogryns Kroot Mercenary armylist. The Kroot Shaper is the Kroot equivalent of a Captain or a Lieutenant, and thats where the comparison to cool Space Marines models ends. Kompletely Kroot Presents Codex: Kroot Mercenaries V5.86 By Kompletely Kroot Dedicated to Andy Hoare Version 5.86 19 th of October 2011 It is the intention of this document to take the original 3 rd edition 40K Kroot Mercenary army list written by Andy Hoare and update it to 5 th edition 40K, We took many different ideas as Kroot Mercenaries - The Lost Hey everybody, remember Kroot Mercenaries? If no wings are taken, may purchase up to 2 kroot hounds for 5 pts/model. I will write up something on the Pheromancer this weekend. Weapon skill 3+ and ballistic skill 4+ are likewise acceptable, but not particularly impressive. Heavy Support: Looted Tank Elites: Stalker Kindred !Sponsor Link!!! Today we talk about the first of the Troop choices from the Tau codex, Kroot Carnivores. By the age of twelve they are considered adults and it is not unknown for Kroot to live to over a hundred years old, their skin becoming increasingly pitted and leathery in their last few years of life. The lack of AP means they are utterly nonthreatening the Marines and other armored foes, which the single attack per model means that horde enemies have little to worry about, either. Kroot who have fed on Dark Eldar, for example, soon begin to show signs of the cunning and intense cruelty the Dark Eldar are known for. There is the large Kroot gun, which is tied onto the backs of Krootox. HQ: Master Shaper At some point in their evolutionary history, both subspecies of Kroot fed upon creatures that were possessed of traits they wished to take on, but, in doing so, atrophied their intelligence. Finally, I will briefly mention that there are a couple of stratagems in both the codex and the Psychic Awakening supplement that give some of these units a little bit of play. Given here are the details of those rules. [Needs Citation], The Kroot are renowned as mercenaries, and despite being mistrusted by most in the Imperium are very faithful to their contractors. Combined with this method of communication, the Kroot can learn new languages at an astounding rate, matching posture and tone to the sound of foreign words in order to discern their meaning. } The process is not an exact science and there are many examples where it has gone awry, leaving some trapped in evolutionary cul-de-sacs, the Krootox and Kroot Hounds being the most visible evidence of this. And then they hit like Assault Marines in melee. While the contract with the Tau is supposed to be an exclusive one, the Kroot regularly send out their Warspheres to continue their mercenary trade amongst the wider cosmos. HQ:Kaptin Badrukk,OShovah Commander Farsight, Rogue Trader, Master Shaper,Mercenary Captain,Freebooter Kaptin,Corsair Prince,ShasEl Commander Unfortunately, the three units that I mention above offer Tau players little incentive to take them on the tabletop. Last update was at 2011/10/19 02:31:32, This message was edited 1 time. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. Eaters of the Dead Kroot are extremely voracious carnivores and will often feast on the flesh of the . } I did a GT and went 4-2 with firstborn only (aside from, Frankly, while I don't expect much from primaris upgrades to characters, I think he ended up better than we could. Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo. I hate when people devote too much time to something that they can't even shower. I should point out that the rifle with which the Kroot is armed grants +1 to Strength in combat. The model can replace its Kroot rifle with a pulse rifle (Rapid . In shooting it is exactly like a Boltgun; in melee it adds +1Str but confers no other benefits. <>/ExtGState<>/Font<>/ProcSet[/PDF/Text/ImageB/ImageC/ImageI] >>/MediaBox[ 0 0 612 792] /Contents 4 0 R/Group<>/Tabs/S/StructParents 0>> Hi there. Heavy Support: Fire Prism First among their allies are the Kroot, a mercenary race of carnivorous avian hunters, and the new Codex: T'au Empire - available to pre-order this weekend - gives them a bunch of beastly upgrades. Theres a lot of scope to do some interesting, creative things with the Kroot and, for that matter, the Vespid and I think that a refresh of the auxiliaries range will be popular with fans of the Tau, meaning that there is a financial incentive for GW to bring some new ideas to the range. The Kroot are expert jungle-fighters and trackers, who can be found fighting as mercenaries across the Ultima Segmentum and beyond. [Needs Citation], This eating of their foes ties in with the religious beliefs of the Kroot: they believe that when a warrior of any race dies, his warrior spirit should be kept, and the only way to do this is by eating his flesh. The second relevant stratagem is for Krootox and for 1CP it doubles their number of attacks and gives them AP-2. Support Invasive Wargaming on Patreon: https://www.patreon.com/invasive40k!! But Im going to end on a positive note. . Kroot are natural hunters, using the terrain of the battlefield to their advantage. Elites:Sslyth Pack And this does give me a little bit of hope for the Kroot as a whole and, indeed, for the Tau faction as a whole. Same as in the Farsight Enclave Codex. Cost: +1 Point/Model Nice job, very slick! Kroot were worth considering at 4ppm with the 8th edition rules. Replace Kroot rifle with one of the following: Storm bolter for +5 points, Flamer for +6 points, Meltagun for +13 points or Plasma gun for +15 points. Same as in the Astra Militarum Codex, Troops: Ork Boyz Press question mark to learn the rest of the keyboard shortcuts. after all if the Mech tau as 1, why not our carnivore friends too. Heavy Support: Greater Knarloc Pack [11], The Kroots' first encounter with the Imperium was during the Damocles Crusade on the world of Sy'l'Kell. 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